anime drawings


[elise's terrible guide to drawing fake anime screencaps] first of all i'd like to clarify that most of the time i have no idea what i'm doing and i'm just going to walk you through the usual process of me making a fake anime screenshot i'm also going to assume that all of this is new to you so if it's not and you're like "elise, come on, i'm already a pro at making color palettes, and i don't need a reference picture for anything. i've got this" then yeah, just ignore those parts i'm also trying to make this as short and simple as i can without omitting too much for this tutorial i will be drawing in photoshop elements 9 on a mac so if you're using a different drawing program make sure you know all the controls and shortcuts and stuff.

alright, let's get to it! [step 1: reference picture] now as you might already know, i've been making screen caps of a danisnotonfire and amazingphil anime so i would have to use references of their apartment if you're going to do something similar and use a place from a youtube video, a movie or a tv-show but people are in the way, and you can't really see the whole background then i'll show you what i do if you've already got a reference then you can skip to step 2 find a scene where the people are moving around

so throughout the whole scene you'll be able to see the whole background it'll be easiest if the whole scene is stable and the camera doesn't pan out to the side or zoom in at any point take a screenshot of it then wait for a moment when the person is standing in a different spot then take another screenshot put them both into your drawing program as two different layers and simply erase the person from the top layer sometimes you might need more than two screenshots and it doesn't have to look perfect, like, mine doesn't

[step 2: sketching] when you're sketching you want to be using the smallest brush you want the lines to be very thin basically just draw the outline of all you can see in your reference picture and here you can se me messing up and drawing in the wrong layer, wow great job! this is a fantastic tutorial, um, anyway... your lines don't have to be perfect or clean they will barely even be visible when the final picture is done so don't worry too much about that

but do clean them up a little bit! you don't want it to be a complete mess while i'm sketching i use liquify and the move tool a lot to get it just right at this point i found it very difficult to be drawing while screen recording, because it kept freezing and lagging so i stopped and started taking screenshots of everything i did instead because it made drawing a lot easier so hopefully you'll still understand what i'm doing i made a few adjustments, cleaned it up, and then it was time to draw all the little things in the picture you can determine their placement depending on where they are in relation to what you've already drawn to make it as accurate as possible

if you need to draw guidelines to help you out then do that, as you can see i've done in red here sketch it out, and then draw it again a little cleaner in another layer once you've got this down you can apply the same method to drawing: the blender gengar and all the other things clean it up again, and then it's time to color it [step 3: coloring]

as i'm assuming you're completely new at this you might not know much about how to pick the colors so to make it easy for you this first time we'll use the eyedropper tool and pick the colors from our reference picture first we pick a base color sort of like the median color of all the shades and hues in the object we're coloring for the back wall you can use the bucket tool then we move from here to here, to do some shading for this i'll be using a 300 px feathered brush, at 50% opacity

when you've used that a little, pick the color between your base color and your shading color keep using the same brush at the same opacity and blend the two colors together pick a lighter color from your reference picture and draw in the area you picked the color from using the same method as you did with the shading keep blending until the colors transition fluidly into each other then erase from around the area you've been working on so things don't get too confusing now for the other areas you fill in the area with a base color using a normal solid brush at 100% opacity then a neat little trick to avoid having to clean up around it later

is to hold down the command (cmd) key that's the one with this symbol ✘ on it i think you would use ctrl on a pc then click on the thing you just drew in the little layer preview thing (while holding down ✘) not on the checkered part, but on the actual drawing part then everything in that layer will be selected, which means you can't draw outside of it then start shading it with a bigger softer brush i used a 100 px feathered brush at 50% opacity then to unselect it you just hold down the command key again and press d (cmd+d)

another thing you can do is to fill in the area and select it using the same method then instead of shading with a brush you can use the gradient tool which is the little yellow and blue rectangle make sure it's set to only using your first color and fade out to nothing instead of using your first color and fading out to your second color from where you start the line to where you end it will be the gradient zone anything in the direction behind where you start the line will be the color at 100% opacity and anything beyond where you end it will be just nothing one more way that is a bit more effective for things that are not as flat

is to fill in the area, select it then drawing on the shadows and highlights using a small, soft brush now, i don't really know what this is called but a way to make the brush softer is to hold down the alt key then pressing a number key 1 will be the most soft, and then each key to the right is a little more solid 0 being the most solid this is softer in a way that's different from just lowering the opacity or feathered brushes i don't know, but it just... it looks pretty neat

and it's what i do when i shade anything that's not just a big rectangular box sometimes you might want to make it even softer by using the blur tool on it as well and sometimes you'll think it looks a bit harsh still and then you can lower the opacity of the layer you're shading in here [tiny arrow above the layer box] sometimes that alone will fix it other times the darkest part of the shade won't look dark enough and then you can draw it again, but smaller, in a new layer over what you already did often when coloring more detailed, reflective or shiny objects you'll have to combine all these different methods of shading such as with the blender or toaster in my case

the toaster was a real challenge for the wood on the side of the cupboards i filled them all in a base color used the gradient tool in a lighter color from the top did some shading around the edges and then to get a little bit of texture on them i picked some different colors from the gradient and shade drew some lines with them in a new layer used the motion blur effect on it (even though i said gaussian blur) duplicated it, flipped the copy horizontally

merged those two layers and then i set it to overlay here (drop-down menu), instead of normal in the end i drew some more reflections and shades on in black blurred them, and set the layer opacity low and we're done coloring the background [step 4: the characters] first i select all the layers of the background copy them, then merge the copies into one layer this is not necessary, but it makes things a little easier

if you don't know how to draw the outline of anime people you should try to look up some tutorials, on deviantart for example because this video is already too long and i'm not exactly an expert at it myself so when you've drawn your anime person and found a good placement for them you start coloring them i'll put the color palette i made and used for all the phanime stuff up in the tumblr post for this video with descriptions of what all the colors are for so feel free to use that if you want to!

when coloring anime characters you want the colors to be flat and you don't want to blend the shades when shading i just pretend i know how light sources work and i pretty much just improvise it every time, like... seriously, i have no idea what i'm doing [step 5: this is where the magic happens] add some black bars, crop it so it looks right and then you'll want to copy your background image layer and the character layer then merge the copies together

then do some color correction so it looks nicer i like to make it a bit more blue usually to make it look like an actual screenshot you copy your merged layer twice on one of the copies you use the gaussian blur effect and set the layer to 50% opacity then on the other one you use the "add noise" effect and set the layer to 10% opacity, maybe 15 save your image as a .jpg file, and set the quality to low and you're done!

sometimes i open the finished image again and do some color correction maybe blur it a little bit more, but this is not always necessary [step 6: bonus step about subtitles that should probably be before step 5 but i forgot] if you want subtitles on your screenshot, you just write what you want in the color you want in the layer above the black bars then simplify the layer select the text by holding down ✘ and clicking on the text in the layer thing select your color to black, click edit, then "stroke (outline) selection" set it to about 5 px or so

and then wow, you've got subtitles remember to merge the black bars and the subtitle layer together with the background and the character layers in step 5 thank you so much for watching, and i'm sorry that this was so terrible, wow... i'm really sorry, bye

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